Drop smart. Merge bigger. Stay below the line.
Everything you need to start playing: controls, the complete merge chain, score values, Rescue rules, the danger timer, and leaderboard saving.
The goal
Drop fruits into the box and place matching fruits together. Two fruits of the same type merge into the next, bigger fruit. Keep the stack below the danger line and build the highest score you can.
Move left or right to choose where the next fruit will fall.
Tap, click, or use the keyboard to release the fruit.
Touch two matching fruits to create the next fruit in the chain.
Controls
Drag or tap across the play area to aim, then tap to drop. Keep your finger clear of the Rescue button unless you want to use it.
Move the pointer to aim and click to drop. The game keeps the same play area and rules on every supported screen size.
Full fruit merge chain
Only Cherry, Blueberry, and Lemon can appear as direct drops. Orange and every larger fruit must be created by merging. The direct-drop mix is Cherry 46%, Blueberry 32%, and Lemon 22%.
How scoring works
Points are added when a successful merge creates a bigger fruit. A drop by itself does not add points.
| Merge result | Points |
|---|---|
| Blueberry | 4 |
| Lemon | 10 |
| Orange | 18 |
| Apple | 30 |
| Peach | 48 |
| Plum | 76 |
| Melon | 116 |
| Watermelon | 180 |
| Golden Watermelon | 320 |
Fruit Rescue
Rescue gives you a chance to remove one small or mid-size fruit when the board becomes crowded. A Rescue unlocks at 1,000, 2,000, 3,000, 4,000, and 5,000 points, for a maximum of five in one run.
- Tap the Rescue button.
- Tap the fruit you want to remove.
- The Rescue count decreases after a valid fruit is removed.
Cherry through Plum can be rescued. Melon, Watermelon, and Golden Watermelon are protected and cannot be removed. When danger is active and a Rescue is available, the Rescue button shakes to make the option easier to notice.
Danger line and game over
The danger countdown starts only when a settled fruit genuinely reaches above the danger line. You then have four continuous seconds to clear space or use Rescue. If the stack moves safely below the line, the countdown resets.
The game ends when the danger countdown reaches zero. Quick bounces and brief touches are filtered so they do not unfairly end a run.
Leaderboard and score saving
You can play without an account. A qualifying Top 25 score can be saved with Google after the run. The public leaderboard shows only your first name and best score; your email stays private.
Each player is ranked by their highest verified score, not by every lower run. Score checks help protect the board from impossible or automated submissions.